
One day, in the very distant
future, you may grow tired of
Skyrim... maybe. If this day does
indeed happen, where will you
possibly turn to fill this gaping
void? Tabletop RPGs? Pen and
paper RPGs? Maybe even... gasp...
collector card RPGs? Fear not,
there is an electronic solution,
and its name is Kingdoms of
Amalur: Reckoning. This
upcoming game is promising to
mix classic D&D RPG elements
with some new directions for the
genre. To find out about one of
these new directions, read on.
The so-called "Destiny System" is
the how experience points will
operate in Kingdoms of Amalur.
Instead of choosing your class at
the start of the game, players
instead pick their class and
powers as they level-up
throughout the storyline. For a
more detailed explanation, watch
this "Destiny and Fate" trailer:
Kingdoms of Amalur: Reckoning
is due for release on February 7,
2012 for PC and consoles.
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