Wednesday, November 30, 2011

ScareFace - The world is yours-game system requirements-review


SYSTEM REQUIREMENTS
MINIMUM PC REQUIREMENTS
Windows 2000/XP
MINIMUM
Pentium 4 or AMD 1.8GHz
Processor
256MB RAM
DirectX 9.0c
128MB ATi Radeon 9200 or
nVidia GeForce FX 5500 class
Video Card
DirectX compatible Sound Card
16 XDVD-ROM Drive
2.9GB Hard Disk Space
Keyboard
Mouse
RECOMMENDED
Pentium 4 or AMD 2.8GHz
Processor
512MB RAM
DirectX 9.0c
ATI Radeon x800 or nVidia
GeForce FX 6800 class Video Card
DirectX compatible Sound Card
16X DVD-ROM Drive
5GB Hard Disk Space
Keyboard
Mouse

Wednesday, November 16, 2011

Need for speed the run racing game full review and system requirements


Need For Speed: The Run ... a
meaty engine is sometimes not
enough to make a game great
For years, Need For Speed was
the games industry's equivalent
of Justin Bieber – insanely
popular despite lacking any
discernible merit beyond an
obscenely huge marketing
budget.
Then Electronic Arts finally
entrusted the franchise to its
best in-house arcade racing
game developer, the legendary,
Guildford-based Criterion, of
Burnout fame. The result was last
year's NFS: Hot Pursuit, perhaps
the best arcade-racer ever.
This year, the responsibility for
creating EA's four wheel-based
cash-cow has reverted to
Canadian developer Black Box,
creator of several old (and
mediocre) NFS games. This time
around, though, it has an
unprecedented arsenal with
which to elevate its efforts.
For starters, the game has been
built on the mighty Frostbite 2
engine, which powers Battlefield
3. And Black Box has been able to
avail itself of Criterion's brilliant
Autolog, which lets you race
against your friends offline and
constantly generates new
challenges.
The first thing you notice is the
effect of Frostbite 2. Need For
Speed: The Run looks absolutely
stupendous – graphically, it's
possibly the best-looking racing
game ever, with incredibly lifelike
landscapes stretching into the
distance and gloriously crisp cars
and cut-scenes.
Encouragingly, Black Box has also
sorted a problem that afflicted its
earlier NFS games. The cars in
The Run handle like they should –
that is, fast, responsive and tail-
happy, ever-keen to drift around
corners.
The single-player game's premise
is good, too. You play Jack
Rourke, a monosyllabic cipher
entered into a Cannonball Run-
style race from San Francisco to
New York, with a $25m prize
awaiting the winner.
Jack's odyssey is split into nine
legs, each itself split into stages.
You're allowed five "resets" on
each stage, which are triggered
when you crash out or are
busted by the police – or you can
trigger them yourself, essentially
committing suicide if you feel
you're not going to be able to
meet that stage's objective
without rewinding to the last
checkpoint.
It's never good having to reset
yourself in a game, and Need For
Speed: The Run soon adds a
whole host of instances of poor
game design.
You can, for example, change
cars (which is essential if the
road surface changes, as it does)
by driving into petrol stations by
the side of the road. But you're
penalised so heavily for doing so
– to the extent that it can make
the difference between hitting or
missing your objective – that you
swiftly become reluctant to do
so. And rather than remembering
what car you'd rather be driving,
it resets you to your rejected
motor if you miss your objective.
What is the point of having all
manner of exotic machinery in
the game if you're discouraged
from using it? And whenever you
find yourself in a particularly
unsuitable car, there's never a
petrol station to be seen.
The checkpointing system can
work against you – if you scrape
through the first one on a stage,
then wipe out, you can put
yourself in a position from which
recovery is nigh-impossible.
There's a certain amount of
variation in the gameplay: you
might have to make up a certain
amount of places in the race by
overtaking a specified number of
cars, battle other cars and stay
ahead of them at certain points
in time or simply race the clock
when you've been delayed. But
compared to Hot Pursuit, it feels
linear and lacking in imagination.
As you progress, you unlock a
load of Challenges, allowing you
to revisit the amazing settings in
the game (the Colorado Rockies
are particularly impressive). But
Challenge restricts itself to the
types of races found in the story
mode, so you feel it has missed a
trick.
Attempts to spice up
proceedings with things like on-
foot sections in the story mode
when you're caught by the cops
are impressive to behold but
humdrum to play.
All of which is a shame since,
technically, Need For Speed: The
Run is vastly impressive. It's not a
bad game – those who bought
into the franchise years ago will
find it perfectly satisfying. But it's
just nowhere near as good as
Hot Pursuit – which you can now
pick up for next to nothing.
You can throw all the technology
you like at a game, but that will
never be enough to gloss over
fundamental design flaws.

Sunday, November 13, 2011

The Destiny of Kingdoms of Amalur: Reckoning -latest release-full details





One day, in the very distant
future, you may grow tired of
Skyrim... maybe. If this day does
indeed happen, where will you
possibly turn to fill this gaping
void? Tabletop RPGs? Pen and
paper RPGs? Maybe even... gasp...
collector card RPGs? Fear not,
there is an electronic solution,
and its name is Kingdoms of
Amalur: Reckoning. This
upcoming game is promising to
mix classic D&D RPG elements
with some new directions for the
genre. To find out about one of
these new directions, read on.
The so-called "Destiny System" is
the how experience points will
operate in Kingdoms of Amalur.
Instead of choosing your class at
the start of the game, players
instead pick their class and
powers as they level-up
throughout the storyline. For a
more detailed explanation, watch
this "Destiny and Fate" trailer:
Kingdoms of Amalur: Reckoning
is due for release on February 7,
2012 for PC and consoles.

GTA 5 successor of gta4, game full details-release date-trailer


Rockstar which they
have obviously decided to violate.
Again this is rumor although
could prove to be true in the
future. Some of these bullet
points might be considered to be
spoilers. The quote below is SIC.
The protagonist is Hispanic and
his name is Adrian
It takes place in San Andreas in
the year 2012. The Mayan end of
the world thing is parodied a lot
because of this.
You start out in Los Santos and
are in your rivals turf. Varrios Los
Aztecas after getting beat up and
robbed
The game revolves around
money in a big deal. I’d reveal the
big idea but I don’t want to ruin
it.
Multiplayer is in again. There are
a couple of new game modes,
co-op story and 32 player game
modes for consoles and 64
player for PC, PC also includes
dedicated servers
Pc comes out on launch and is
being ported by Leeds. From
what they’ve shown us it is
optimized much better than GTA
4
San Andreas includes all the same
cities from GTA SA and this time
they have all become a bit bigger
as well as much more detailed.
Gang turk wars are back. This
time not only the general gang
are in charge but different sets
such as 57th Ballas or the
Eastside Azteca. The have their
own graffiti. You can tag up stuff
with custom sprays too.
In the end your protag dies once
again just like in RDR. Afterwards
you play as his brother who
inherits the money.
“The Money” I refer to comes
from a massive drug trade that
shits to San Andreas. It is fought
over a lot throughout the story
and it comes with lots of money.
It has ties to your family so it
becomes a bigger deal.
The timeline continues off of GTA
4. It is reference a lot. I’m not
really sure whether Niko dies but
he’s mentioned at least twice.
Car modding is back so is
lowriding of course.
There are 9 radio stations. It
features a range of music. Some
of the rap is new, some is old.
There’s a better selection than
GTA4 though IMO.
Military has returned in the 5 star
wanted level except they are
referred to as the National Guard.
Cover system is upgraded and
players more smoothly
The moral decisions you saw in
GTA 4 have more effect on the
story now. There are a total of 4
unique endings 2 bad, 2 good.
Whether protag dies in all of
them you’ll just have to figure out
since the endings are actually
pretty cool.
More girlfriends
Parachutes
Fun cheats are back!
Here is the full image where
these details come from so that
you can decide for yourself if
these GTA V facts are true or not.